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Rocket League DFS: How to Play and Fantasy Implications

Rocket League is a vehicular soccer video game, developed by Psyonix. Here is a guide of how teams stack up and position themselves into roles as a Rocket League game progresses. Sports Simply put, Rocket League is soccer with high-powered vehicles. The goal is to score…

Rocket League is a vehicular soccer video game, developed by Psyonix. Here is a guide of how teams stack up and position themselves into roles as a Rocket League game progresses.

Genre of game



Simply put, Rocket League is soccer with high-powered vehicles. The goal is to score more goals than your opponent in order to win a match.

Lineup Construction

A DFS Rocket League Lineup consists of 4 players, two of which are captains with 1.5x scoring (and salary) and two flex players with standard scoring. A valid lineup must be within the $50,000 salary limit and span at least 2 different matches.

Roles and fantasy implications

Unlike soccer, Rocket League is usually a three-on-three sport. Since each player in a three-member team is expected to contribute on offense and defense, roles are always flexible and are based on pitch positioning. Professional players will often put themselves in a designated position on the pitch to carry out their role.


Rotations are almost circular movements of each player as they exchange in a game’s life cycle.

Offensive roles and rotations


Playmakers usually occupy the closest position towards the opponent’s goals. Their immediate role is to pass the ball to the striker from either flank. In a counter-attack, playmakers will take a shot in advantageous positions.

After passing or taking a shot, a playmaker will complete an exit rotation in order to protect the goal in the case of an exchange of ball possession. They will attempt to become the last line of defense as the other two players advance in an offensive phase.

Fantasy implication
Playmakers will aggregate the highest assists in a team. Goals and shots are infrequent. In DraftKings’ point-scoring system, they have the highest chances of being an “Amazing Assistant” or three assists in a game.

Strikers will put themselves in the best position to capitalize on scoring a goal from a playmaker’s assist. They are normally between the halfway line and the opponent’s goal. Several factors will impact the striker’s next move, such as the position of the opposition defense, aerial advantage or amount of boost.

If a striker opts not to shoot, they become the playmaker and are subsequently responsible for passing the ball, plausibly to the Third because the designated playmaker has already rotated to defense.

Fantasy implication
Strikers will accumulate the highest points in fantasy because they are usually tasked with scoring goals. They will also gather fantasy points due to shots on goal. Due to their offensive position on the pitch, they won’t make a lot of defensive saves in an offensive play. You’ll likely want to build around the best Strikers due to their high upside.

The third begins an offensive play as the last line of defense. They occasionally rotate into strikers in a disadvantageous or poorly-executed offensive move. They are the furthest back, around the halfway line. In the case of a hard clear from a defender, it’s the job of a third to stall (avoiding aerial challenges and 50-50s) while the playmaker and the striker are rotating back.

Fantasy implication
Being occasional goal scorers, this role will gather the least offensive points due to their positioning. Only on rare occasions, they will register an assist.

Defensive roles and rotations


Tasked with defending the playmaker in a three-on-three situation by intercepting or stealing the ball. If the offense is still rotating back, a challenger is still playing the Third role. After attempting to intercept, the challenger will then rotate back as the goalkeeper.

Fantasy implication
Merely an intangible role: to stall an opponent or intercept the ball. Sporadically, they will make a direct save.

A defender will try to block a pass from the opposing playmaker by occupying the front post, closest to the offensive player. After the challenger has rotated towards the goalkeeper, the defender then rotates as a challenger. However, the rotated challenger will have to defend the striker as the opposing playmaker would have rotated out into a defensive position.

Fantasy implication
A defender has the second-highest chance of making a save as they defend a striker and their subsequent attempt on goal.

When performing the role of goalkeeper, the primary objective is to block a shot on goal, called a save. In a defensive rotation, a goalkeeper will transform into a defender, resulting in the initial challenger then assuming the role of goalkeeper. During a long defensive phase, almost every player will be a goalkeeper at some point.

Fantasy implication
Goalkeepers have the highest chance of saving a goal, the key performance indicator in a defensive rotation. A save or a hard clear is the utmost priority in a defensive phase, often dictating the outcome of a game.

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Nikhil Kalro is the Founder and CEO of Altletics Esports.